Software Engineer for Massively Multiplayer Games
1 day ago
We're seeking a skilled C++ programmer to join our team at Ubisoft Entertainment, working on the development of our player-facing client application.
This is an excellent opportunity to be part of a multi-disciplinary team where everyone is encouraged to continue learning new things and expand their knowledge.
Our ideal candidate has a passion for software quality and operational efficiency, with a solid understanding of file IO, algorithms, data structures, memory management, and general C++ best practices.
We're offering a permanent position in Malmö, Sweden, with flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
Responsibilities- Optimizing code performance, modularity, and scalability using various technologies like Chromium Embedded Framework /Qt, gRPC, Docker, Protocol Buffers, and RESTful APIs.
- Participating in code reviews and architectural discussions to contribute to the improvement and scalability of our codebase.
- Developing and maintaining features for our player-facing client application.
- Writing clean, maintainable, and efficient C++ code adhering to best practices and leveraging modern C++ features.
We're looking for someone who is passionate about both software quality and operational efficiency, ready to drive excellence in testing practices and contribute to the continuous improvement of our workflows.
- A motivated person enthusiastic about developing a software platform for games with millions of users.
- Solid experience with C++ programming and a strong understanding of file IO, algorithms, data structures, memory management, and general C++ best practices.
- A Bachelor's or Master's degree or other relevant vocational education programs is a bonus.
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