
C++ Engineer for Game Performance
18 hours ago
Minecraft is looking for a skilled engineer who can analyze and optimize game performance. If you have experience with technical changes, debugging, and diagnosing issues across projects and code branches, this could be the perfect opportunity.
Key Responsibilities:
- Analyze game performance using various systems and tools to identify areas of concern.
- Conduct root cause analysis for performance issues and propose effective mitigation strategies and solutions.
- Assist developers in debugging and optimizing performance bottlenecks found during testing.
- Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
- Identify opportunities to improve testing, tooling, or workflows for better triaging, reporting, and analysis of performance issues.
- Adapt and evolve the current toolset to address new features or problem spaces.
- Champion performance best practices and knowledge sharing among engineers.
Requirements:
- 7+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
- Excellent problem-solving skills and a service-oriented mindset.
- Expertise in concurrency, memory, and performance optimization.
- Proven experience in development for multiple devices, including consoles and various hardware requirements.
- Demonstrated ability to lead complex investigations to identify and resolve issues.
- Experience working with the Unreal Game Engine (or equivalent) is a must.
- Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.
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