Game World Architect

6 hours ago


Stockholm, Stockholm, Sweden Avalanche Studios Full time
Job Description

This role involves leading the design and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience.

In addition to designing game areas, you will also oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimize world-building efforts.

You will conceptualize, design, script, and create game levels and encounters that enhance player engagement, develop design documentation based on direction from the Creative Director and lead designers, and work closely with the GD and Tech teams to ensure layouts integrate seamlessly with existing systems.

Key Responsibilities
  • Collaborate with the Creative Director, other POs, and lead designers to bring innovative ideas to all aspects of game design.
  • Design and implement game areas, ensuring they align with gameplay goals and world-building vision.
  • Actively participate in or lead design discussions, reviews, and issue resolution.
  • Conceptualize, design, script, and create game levels and encounters that enhance player engagement.
  • Develop design documentation based on direction from the Creative Director and lead designers.
  • Work closely with the GD and Tech teams to ensure layouts integrate seamlessly with existing systems.
  • Collaborate with the Art team to create balanced, readable environments that enhance the player experience.
  • Validate playability through testing with artists, gameplay programmers, and QA teams.


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