Game Artist and Animator Sweden
2 days ago
We are seeking a talented individual to develop advanced character animation systems for AAA titles at TN Sweden.
This permanent position in Malmö, Sweden, offers the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
Job Details- Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems, workflow improvements and runtime optimizations
- Prototyping and integrating cutting-edge animation technologies
- Developing and supporting the connections between animation, AI and physics systems
- Driving the interactions between the animation and physics systems to implement dynamic character behaviors
We are a newly created team of programmers where quality and attention to detail is highly valued. We work closely with both game designers and operations in our daily work, as a part of a team of highly motivated, passionate and skilled game developers. We are looking for someone who has a passion for creating games and breathtaking animations, describes themselves as creative, result-oriented, and cooperative, and aligns with our core values.
- Solid experience of console game development using C++
- Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc.
- Good understanding of modern animation techniques such as motion fields and inverse kinematics
- Techniques for low-level optimization and data compression
- Good understanding of 3D math
TN Sweden's team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences.
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