
Visual Effects Artist
8 hours ago
About the Role
We are seeking a highly skilled Visual Effects Artist to join our team at TN Sweden. As a key member of our cinematics pipeline, you will be responsible for helping to set up cinematic shots, lookdev scenes, and reusable prefabs.
Key responsibilities include understanding, reviewing, and improving existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.
In this role, you will also be identifying technical problems and proposing solutions, adapting to artistic and technical constraints to provide a workflow for cinematic artists on a per project basis.
You will provide hands-on support to artists and engineers regarding asset performance and validation, provide feedback to artists and external partners, review creative process and identify opportunities for tool improvements (per project), solve technical issues in the 3D asset pipeline, and work with partner studios to share technology and best practices.
About You
- You have a minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
- You have experience within a game engine (Frostbite, Unreal, Unity, or similar).
- You have experience producing outstanding cinematic assets.
- You have experience with game development frameworks and methodologies.
- You have experience with real-time workflows and the technical hurdles/limitations associated.
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