
Game Cinematic Technical Designer
8 hours ago
About the Job
We are looking for a Game Cinematic Technical Designer to join our team at TN Sweden. In this role, you will help set up cinematic shots, lookdev scenes, and reusable prefabs.
Your key responsibilities will include understanding, reviewing, and improving existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.
You will identify technical problems and propose solutions, adapt to artistic and technical constraints to provide a workflow for cinematic artists on a per project basis, and provide hands-on support to artists and engineers regarding asset performance and validation.
You will also provide feedback to artists and external partners, review creative process and identify opportunities for tool improvements (per project), solve technical issues in the 3D asset pipeline, and work with partner studios to share technology and best practices.
About You
- You have a minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
- You have experience within a game engine (Frostbite, Unreal, Unity, or similar).
- You have experience producing outstanding cinematic assets.
- You have experience with game development frameworks and methodologies.
- You have experience with real-time workflows and the technical hurdles/limitations associated.
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