Lead Technical Animation Specialist

1 month ago


Malmo, Skåne, Sweden Massive Full time
About the Role

Massive Entertainment, a Ubisoft studio, is seeking a highly skilled Lead Technical Animator to join their team working on the Avatar: Frontiers of Pandora project. As a key member of the Technical Animation team, you will contribute to the development of a highly ambitious and skilled team, collaborating with other Leads, Producers, and multidisciplinary developers across the AAA production.

Key Responsibilities
  • Lead and prioritize the team's day-to-day work, ensuring a productive workflow and beneficial relationships with internal and external stakeholders.
  • Provide constructive feedback and coaching to a team of Technical Animators, ensuring deliverables are completed on time, on specs, and up to quality standards.
  • Develop and maintain an animation pipeline and DCC tools for Gameplay and Cinematic Animators, as well as Character artists.
  • Support the Gameplay and Cinematic animation teams with rigs, procedural animation solutions, and real-time IK solutions.
  • Debug animation and character problems in the game.
Requirements
  • Professional experience as a mentor/lead/manager or equivalent.
  • Experience creating and maintaining DCC Tools for animation and character pipelines written in Python.
  • Tool development and understanding is a must.
  • Professional experience working with DCC's such as: Maya, Mobu, Blender.
  • Experience in at least one AAA game development cycle.
About Us

Massive Entertainment is a Ubisoft studio based in Malmö, Sweden, working on the Avatar: Frontiers of Pandora project. We offer a permanent position with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English, and we'll check your application as soon as possible.



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