Game Rendering Specialist
17 hours ago
Mojang Studios is a renowned game developer known for its iconic title Minecraft, which has become a cultural phenomenon. We're on a mission to build a better world through the power of play.
At Mojang Studios, we believe that play is the foundation of our games, development philosophy, and even the origin of our name. From the creativity of our community to the classrooms where Minecraft has become an essential teaching tool, play is at the heart of everything we do.
We empower millions of players worldwide to create and play together, connect people across the globe, and foster a diverse and passionate community. Our goal is to make the Mojang Studios team as inclusive as our community, ensuring that everyone can see themselves in what we create.
As part of the Minecraft Java Platform team, you'll be working closely with experienced developers in a collaborative environment. Your expertise will play a critical role in developing and optimizing the rendering pipeline for Minecraft: Java Edition.
Key responsibilities include:
- Designing, implementing, testing, and optimizing the rendering pipeline and features supporting Minecraft: Java Edition.
- Collaborating with the team to design and improve architecture, code quality, and the Java Edition player experience.
To succeed in this role, you should have professional experience in:
- Working with common graphics APIs such as OpenGL, DirectX, Vulkan, and Metal.
- Architecting and evaluating graphics pipelines, as well as profiling graphics workloads.
- Working with graphics-related math such as linear algebra and vector calculus.
- Game development experience (bonus points if you have worked in Java).
Bonus skills include:
- Experience with large codebases.
- Working in highly collaborative environments where pair- and mob programming are frequently used.
- Trade-offs between striving for ideal technical solutions and meeting deadlines.
This is a full-time role based in Stockholm with a hybrid remote working model. You'll collaborate closely with our studio colleagues in Redmond, USA, and across various disciplines.
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