Senior Rigger
4 weeks ago
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Job Reference:fd8efb0d8fd0
Job Views:6
Posted:15.03.2025
Job Description:Job Description
Massive Cinematics is an internal cinematics team at Massive that is focusing on delivering pre-rendered assets for game projects across Ubisoft. The assets are purposed either in games or as marketing assets by Ubisoft.
We are looking for a Senior Rigger/Technical Animator for our Cinematics team. You will be involved in innovating technical animation solutions daily within the cinematics department. This includes character rigging for both body and face, developing tools and pipelines, and enabling our animators to do their best possible work within both the mocap and keyframe spaces. Both for pre-rendered cinematics and real-time. You will play a big part in creating next-generation cinematics for many AAA projects, working with studios from across the globe.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
- Collaborate with the art & animation teams to understand the overall project vision and rigging and skinning needs.
- Hands-on rigging for characters, creatures, and objects for games.
- Provide rigging solutions to character art and character animation.
- Ensure that character deformations are at the right quality level.
- Work with production teams to create the desired animation controls and qualities for objects and characters.
- Test and troubleshoot animation controls and adjust as necessary throughout the production cycle.
- Research and keep up to date with new rigging solutions to advance our pipeline and workflows to the next level.
- Collaborate with the team to develop current and new tools, rig-modules, workflow, and plugins.
- Be ready for quick tweaks during production to fit the animators' current needs.
Qualifications
What you'll bring
You are enthusiastic about games, animation, rigging, and the emerging technologies that surround them. You are constantly on the lookout for ways to improve visual quality and the workflows to achieve it. You are open to developing your own and your wider team's ideas, and you constantly aspire to push your work to the highest possible level. It is also important that you have strong written and verbal communication skills to share your knowledge with the rest of the team and stakeholders.
Besides the above, we're looking for someone aligned with the following skills and experience:
- Bachelor's Degree in art, engineering, or equivalent experience.
- Specific experience in character/creature rigging and skinning with strong foundations in rigging in general.
- Extensive knowledge and experience in animation, modeling, and other related fields.
- Thorough knowledge of human and creature anatomy, deformation, and rigging techniques.
- Expert knowledge of Maya.
- Knowledge of scripting in Python.
- Strong troubleshooting and problem-solving skills.
- Solid experience working in MotionBuilder.
- It's a bonus if you have previous experience in Houdini.
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