Senior Graphics Engineer
6 days ago
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
Minecraft is a sandbox game that should be around for a lifetime. Minecraft runs on two platforms today, the Java platform and the Bedrock platform.
What you'll get:
We, the Minecraft Java Platform team, are an inclusive group of people with varying levels of experience working together in closely-knit teams. We are responsible for designing, developing, deploying, and maintaining the Java Platform for Minecraft: Java Edition.
The Java Platform team is looking for an experienced Graphics Engineer that will play a critical role in developing and optimizing our rendering pipeline for Minecraft: Java Edition. The candidate would contribute with deep understanding of rendering techniques, shader programming and GPU architecture.
In this role you will be:
- Design, implement, test and optimize the rendering pipeline and rendering features supporting Minecraft: Java Edition.
- Be involved in designing and improving architecture, code quality and the Java Edition player experience.
- Be a part of a highly collaborative team and support other team members.
To succeed in this role, you should have professional experience in:
- Working with common graphics APIs such as OpenGL, DirectX, Vulkan, Metal.
- Architecting and evaluating graphics pipelines, as well as profiling graphics workloads (with RenderDoc or equivalent).
- Working with graphics related math such as linear algebra and vector calculus.
- Working with game development (bonus points if you have worked in Java).
It is also beneficial if you have experience with:
- Working with large codebases.
- Working in highly collaborative environments where pair- and mob programming is frequently used.
- Trade-offs that a developer needs to make between striving for ideal technical solutions and keeping the speed needed to honor the deadlines.
About this role:
This is a full-time role based in Stockholm with a hybrid remote working model that requires you to be onsite 2 days every week. You'll collaborate closely with our studio colleagues in Redmond, USA, and across various disciplines. This position has off hour meetings occasionally mainly with West coast USA representatives.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come and help us reach it
Mojang is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or reasonable accommodation due to a disability during the application or the recruiting process, please let the recruitment team know.
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