Senior Technical Artist
2 weeks ago
Job Title: Senior Technical Artist (Contractor)
Location: Remote / On-site (Optional)
Contract Type: Freelance / Contract
Duration: TBD (40+ hours)
Compensation: Competitive, based on experience and expertise and time spent on the problem
About the Role:
We are seeking an experienced Senior Technical Artist to optimize and enhance the performance of our already-released 2.5D game. Currently, the game is experiencing excessive GPU usage and overheating issues on modern graphics cards. We require a skilled specialist to identify, analyze, and resolve these performance problems efficiently.
Responsibilities:
- Diagnose and optimize GPU usage and performance issues in the game.
- Analyze shaders and optimize them for improved efficiency.
- Optimize 3D assets, including models, textures, lighting, and materials.
- Improve rendering efficiency and overall frame rate stability.
- Profile and debug performance issues across different hardware configurations.
- Work closely with the engineering and art teams to implement optimized solutions.
- Ensure the game runs smoothly on a variety of GPU architectures.
- Document the optimization process and provide best practices for future projects.
Required Skills & Qualifications:
- 5+ years of experience as a Technical Artist in the game industry.
- Strong expertise in GPU performance profiling and optimization.
- Deep understanding of real-time rendering pipelines and shading techniques.
- Proficiency in HLSL, GLSL, or ShaderLab for shader debugging and optimization.
- Strong knowledge of LOD (Level of Detail) optimization, polycount reduction, and efficient UV mapping.
- Experience with lighting optimization (baked vs. real-time lighting techniques).
- Proficiency in game engines (Unity, Unreal Engine, or others used for 2.5D games).
- Familiarity with graphics debugging tools such as RenderDoc, Pix, or NVIDIA Nsight.
- Understanding of texture compression formats and memory management.
- Ability to profile performance using tools such as PIX, Razor, or Unity/Unreal Profiler.
- Experience with VFX and post-processing optimization.
- Strong problem-solving skills and ability to work independently.
Nice to Have:
- Experience working on shipped titles with a focus on optimization and performance improvements.
- Experience with procedural asset generation tools like Houdini.
- Background in technical animation optimization (rigging, skinning, and blend shapes).
- Familiarity with multi-threading optimizations for rendering.
Seniority level: Mid-Senior level
Employment type: Contract
Job function: Design, Art/Creative, and Information Technology
Industries: Computer Games
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