Technical Artist
2 weeks ago
We are developing a fair game, that is a reflection of football, rather than the football industry.We are creating a game that's fun right away, driven by gameplay, and where mastery will lead to the most competitive esports scene. We want our game to be accessible from anywhere, on any platform and to anyone, without having to invest a fortune.
We aim to create a global community of players, representative of the world, free of toxicity, and where playing football games is enjoyable and convivial again, whether it's for fun or at a high competitive level.We want to inspire every kid that plays football or video games and help them feel like they can bring out the best in them, in a respectful and safe league.
GOALS is for everyone, like football can and should be. It's for the casuals and the pros. For the players, the managers, and the fans. For the creators and the fashionistas - whether you're into perfecting your team's look, showing off your own style, or just admiring the creativity around you. GOALS is football.
Read more about GOALS here.
Welcome to the art teamWe are building our dream game and are looking for a Technical Artist to join our talented team. We have exciting technical challenges ahead of us and this is a unique opportunity to get a chance to be part of building a game from the early stage and to push the boundaries of what can be done with procedural generation of assets for Unreal Engine.
Our characters are procedurally generated and still need to look unique and individual. Combined with our high-performance ambitions for a broad range of hardware, this provides a great mix of creativity and tech and is an exciting project for you as a technical artist to be part of our passionate, very creative, and ever-evolving art team.
At GOALS, you will...
- Work on shaders and materials to make our game stand out.
- Analyse and improve the rendering performance.
- Create tools for artists in Unreal Engine
- Collaborate with artists, engineers, and animators to build great-looking and performant features.
- Work closely with character and environment artists to support optimization and systems.
- 3+ years of professional experience as a Technical Artist.
- Shipped at least one game
- Experience with Blueprints in Unreal Engine.
- Knowledge of creating particles and VFX.
- Familiar with modular and procedural workflows.
- Art asset implementation and optimization knowledge.
The position is permanent and you can work from our Stockholm office, hybrid, or fully remote from anywhere in Europe. It is important that you are able to communicate unhindered in verbal/written English.
For this position, we do not offer relocation assistance.
In addition to opportunities for creative impact and professional growth, working at GOALS has many other benefits such as an occupational pension, 30 days PTO, flexible work hours, stock options, and more. Learn more here.
For this role, we would like you to include:
- LinkedIn profile, CV, or any other document that showcases your experience
- A link to your portfolio
We strongly encourage you to apply even if you don't feel that you tick all the boxes. You just might be exactly what we need, even if we haven't understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment, filled with different perspectives and skills.
Read more about our recruitment process
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