Realtime Lighting Artist

2 months ago


Stockholm, Sweden Goodbye Kansas Full time

About the position

We are seeking expression of interest from Realtime Lighting Artists The Ideal candidate for this position must be passionate about Games and Cinematics and have ambition to push the boundaries of photorealism. Using Unreal Engine you would be responsible for creating lighting and render setups to facilitate producing top-notch visuals. Knowledge sharing is also important as helping each other is a highly valued characteristic of Goodbye Kansas culture.

What we offer you

A fun, creative, international and inclusive environment

Opportunities for personal growth, a wide variety of projects and experienced co-workers that collaborate and share knowledge

️ Flexible working hours encouraging work-life balance

Hybrid working model that enables hybrid/remote or on location work

A modern office in Hammarby Sjöstad with endless coffee supplies

What you will get to do

Lighting shots as briefed by the Visual Effects/CG Supervisor/Director

Work closely with Supervisors to determine the best approach to solving CG challenges and developing the final look

Prepare master lighting setups to be shared amongst the team

To optimize scenes efficiently for rendering

Developing shots in collaboration with the Comp Artist when prerendering

When required, perform more generalist tasks such as modeling, texturing and lookdev

Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

Participate in regular department meetings and provide information on workload and possible issues to the HO Department

What you bring

Industry experience lighting photorealistic games and cinematics using Unreal

A strong knowledge of lighting techniques and physically based rendering

A great eye for detail

Basic knowledge of other disciplines within VFX including Modeling, Texturing, Lookdev and Camera Tracking

Be ready working with our GBK workflow/pipeline but also have the creativity and problem solving skills to work around issues

Self-motivated and highly organized

Strong communication skills (internal teams and external clients)

Ability to work under pressure, to multitask and to solve problems

Nice to have

Experience with profiling and troubleshooting performance issues

Build simple tools for lighters

Experience with digital paint software Substance

Knowledge of Python

Experience using Ftrack or similar project management tool

Understanding of colour-space

Ability to pre comp renders in Nuke to present in lighting dailies

Understanding of version control software preferably Perforce

Your personality traits

You should be self-sufficient

Goal-oriented with an ability to see the full picture, even when the working day is filled with quick decisions

Curious and hungry to learn new features, techniques and solutions.

A team player with a positive mindset

Ability to understand other individuals creative visions and how to turn it into reality

Ability to prioritize your workload

Please note that this is an expression of interest so it might take some time until we can get back to all applicants. 

Department Locations , Remote status Fully Remote

About Goodbye Kansas



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