Senior Rigger

6 months ago


Malmö, Sweden Ubisoft Full time

Job Description

Massive Cinematics is an internal cinematics team at Massive that is focusing on delivering pre-rendered assets for game projects across Ubisoft. The assets are purposed either in games or as marketing assets by Ubisoft.

We are looking for a Senior Rigger/Technical Animator for our Cinematics team. You will be involved in innovating technical animation solutions daily within the cinematics department. This includes character rigging for both body and face, developing tools and pipelines, and enabling our animators to do their best possible work within both the mocap and keyframe spaces. Both for pre-rendered cinematics and real-time. You will play a big part in creating next-generation cinematics for many AAA projects, working with studios from across the globe.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

What you'll do

Collaborate with the art & animation teams to understand the overall project vision + rigging and skinning needs.  Hands on rigging for characters, creatures & objects for games  Provide rigging solutions to character art and character animation  Ensure that Characters deformations are at the right quality level  Work with production teams to create the desired animation controls and qualities for objects and characters  Tests and trouble shoot animation controls and adjusts as necessary throughout the production cycle  Researching and keeping up to date with new rigging solutions to advance our pipeline and workflows to the next level Collaborating with the team to develop current and new tools, rig-modules, workflow, and plugins. Be ready for quick tweaks during production to fit the animators’ current needs

Qualifications

What you’ll bring

You are enthusiastic about games, animation, rigging, and the emerging technologies that surround them. You are constantly on the lookout for ways to improve visual quality, and what is behind it or the workflow to achieve it. You are open to developing your own and your wider teams' ideas and you constantly aspire to push your work to the highest possible level. It is also important that you have strong written and verbal communication skills to be able to share your knowledge with the rest of the team and stakeholders.

Besides the above we’re looking for someone aligned with and the following skills and experience: 

Bachelor’s Degree in art, engineering or equivalent experience  Specific experience of Character/Creature rigging & skinning with strong foundations on rigging in general  Extensive knowledge and experience of animation, modelling and other related experience  Thorough knowledge of human and creature anatomy, deformation and rigging techniques Expert knowledge of Maya  Knowledge of scripting in Python Strong troubleshooting and problem solving skills  Solid experience working in Motionbuilder  It's a bonus if you have previous experience in Houdini