Senior Realtime Technical Artist
3 weeks ago
About the position
Goodbye Kansas Studios, Stockholm is seeking a Senior Realtime Technical Artist to join our team to work on amazing projects across Cinematics, VFX and Realtime. The key attribute being an absolute passion for realtime technology and its implementation in production workflows, combining with the team to reach visual quality and run-time performance targets in-engine. Working as part of our dedicated realtime department you will support the Realtime Supervisor manage deliveries for all realtime projects, help define workflow enhancements and contribute to the creation of tools/processes to improve the integration of realtime methodologies. This role is hybrid/remote towards our Stockholm studio.
What we offer you
A fun, creative, international and inclusive environment
Opportunities for personal growth, a wide variety of projects and experienced co-workers that collaborate and share knowledge
️ Flexible working hours encouraging work-life balance
Hybrid working model that enables hybrid, fully remote or on location work
A modern office in Hammarby Sjöstad with endless coffee supplies
What you will get to do
Creative shot work in realtime engines, assembly, lighting/look-dev, optimisation and management of scenes/sequences at the highest fidelity per project specifications
Help evaluate if current best practices cover the needs of the project, identify R&D requirements and pipeline problems and communicate to the Realtime Supervisor and/or Pipeline department
Play a vital role during pre-production phases and establish any project-specific technical workflows
Own the integration of client assets into the GBK pipeline, and conform GBK assets to client requirements
Flag any issues or blockers to producers and take point to solve them together with the client and GBK leads
Support the GBK Artist teams with technical feedback, troubleshooting, tool creation and delivery preparations.
Responsible for establishing the technical requirements and specifications for Asset build and how assets are deployed in-engine. Liaise with department Leads making sure data is preserved in hand offs between departments and when deployed in-engine.
Aligning with Animation, CFX, Lighting, FX approach combined will function in-engine according to quality and performance targets. Approve technical solutions provided by department Leads making sure data is preserved in hand offs between departments and when deployed in-engine.
Support executive producers and producers in the bidding process and project planning
Render settings, DoF & Motion blur supported by Lead Tech Artist / Light Lead Render Layers and AOVs supported by Lead Tech Artist / Light Lead & Comp Lead
Monitor performance/optimisation, responsible for managing that all assets and elements combined are renderable/performant and communicating limits to each department Lead.
What you bring
5+ years of experience as a Technical Artist on AAA games or similar realtime experiences, including as a Lead/Senior
Highly proficient in the use of Unreal Engine and use of Unreal on commercial projects
Experience creating realtime Assets and Levels including Look-development, FX, physics and realtime rendering optimization.
Knowledge of Cinematic Lighting Techniques and how to implement them using Real-time technologies
A good eye for Lighting, Look-development and Realism
Extensive knowledge of Real-time rendering materials and textures
Familiarity with Perforce, Git or other version control systems
Knowledge of developing tools using Python, Blueprints or other programming methods
Strong team communicator and fluent English speaker, who communicates clearly and professionally with colleagues and clients in calls, meetings, emails and chats
What you might add
Exposure to Virtual Production projects/shoots
Experience with in-engine physics for cloth and grooms
Experience with rigid body simulations and destruction using Chaos
Experience with 3D modelling, texturing, lighting, shaders, dynamics and similar
Experience with other art packages such as Houdini and Blender
Experience with HLSL or other shader languages
Experience with C++
Experience with Color management
Your personality traits
We believe you are a positive, curious and solution-oriented person who is passionate about making peoples lives easier while finding ways to reach the highest possible visual quality
You should be self-sufficient
Goal-oriented with an ability to see the full picture, even when the working day is filled with quick decisions
A team player with a positive mindset
Ability to understand other individuals creative visions and how to turn it into reality
A good listener
Ability to prioritize your workload
Department Locations , Remote status Fully Remote Employment type Contract
Colleagues
About Goodbye Kansas
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