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Lead External Development Artist

1 month ago


Stockholm, Sweden Electronic Arts Full time

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

 

We are looking for a Lead External Development Technical Artist to manage our partner teams in building content for the next Battlefield and facilitating the collaboration with our internal technical artists. You are exercising empathy and support in who you are as a leader. You have experience working as a lead technical artist or are an artist with several years of experience in external development. Reporting to the Technical Art Director, you have subject matter expertise in runtime technical art and performance debugging with a passion for working with teams to create something greater than you could by yourself.

Responsibilities

  • Work together with our Technical Art Director to support external technical artists in delivering content to quality and in time.

  • Support internal technical artists in their day to day work to facilitate good collaboration with our external teams.

  • Hold regular meetings with external teams, supporting, giving feedback and building their skills long-term.

  • Questions and improves our production processes together with the Technical Art Director, clarifying them to the team through presentations and documentation.

  • Provide technical feedback to external technical artists.

Qualifications:

  • You have 5+ years of experience in the technical art craft.

  • You can work with outsourcing vendors in a collaborative way.

  • You have experience with content creation, 3D engines and shading.

  • You have experience with content performance and performance debugging.


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